The roc is the fifth-level creature of the Stronghold faction in Heroes of Might and Magic III: The Restoration of Erathia. It can be recruited from the cliff nest. The roc can be upgraded to the thunderbird. Rocs and thunderbirds are the only flying units available at Stronghold towns.OffBck As a quick, flying unit, the roc is great for striking the enemy's weaker points. It is too weak to

The earth elemental is the fifth-level creature of the Conflux faction in Heroes of Might and Magic III: Armageddon's Blade. It can be recruited from the Altar of Earth. The earth elemental can be upgraded to the magma elemental. Earth Elementals are forces of Earth Magic. They take no damage from Mind, Lightning Bolt, Chain Lightning, and Firestorm spells. They take double damage from Meteor
In a general sense Sanctuary: Lvl 3 honor is really good, but lvl 2 is ok and lvl 1 is totally blah . really good units , really great hero abilities. probably the best overall faction right now, leaps is by far the best cost effective damage dishing ability out there, their real weakness is actually that they have no fliers, which can make positioning a nightmare and also makes them rather
The Spectral version has better defense and hit points but lacks the bite of the Ghosts. Some upgrades are more radical, even going as far as allowing you to switch melee units into ranged
Heroes Of Might And Magic 5: Best Faction And Hero. To win this game, whether you play just for fun or money, you need to have th right faction and the right hero, it makes all the difference between a vistory and defeat. The best faction of all for a long game with 8 players is Necropolis.

Although at first Heroes 5 was badly unbalanced the patches fixed almost all the problems. The game is not perfectly balanced but its the best ive ever seen the series. Haven- I dont understand how you think this town is expensive or hard, they are considered to be the best class right next to Slyvan/Elves.

And starts with basic luck, and magic resistance. To get Urgash's Call, the Infernos ultimate ability, which allows instant gating, you must get Teleport Assault, Dead Man's Curse, Power of Speed. To get these abilities, you must get Luck, Logistics, Attack, and Dark Magic.
A good main hero should be good in battle, and some heroes are equipped with unnecessary secondary skills like Eagle Eye and Learning. Avoid them. Archery, Offense or Armorer are much better. Might heroes are better with big armies than magic heroes. Every point in Attack and Defense is useful for every creature, while too much Spell Power or too much Knowledge can be of limited use. Sometimes Factions from Might & Magic: Heroes VII. Heroes of Might and Magic: A Strategic Quest; Heroes of Might and Magic II: The Succession Wars Spin wrote: Mullich is easily the best Castle Hero, not only that, possibly the best hero in the game. Sir Mulich sucks, compared to armorer/offense specialists. 2 speed against huge damage reduction, do the maths. Armorer 15% damage reduction on expert + 5 % for each level. So on level 20 it will be 30 instead of 15. imnotsospecial. imo the best ways to deal with necro is 1) ranged units 2) no retaliation 3) high defensive stats. Castle comes to mind with easily attainable Marksmen and Monks and possibly a ballista (I know), Tower is decent if you have the resources (2 great ranged units and Naga fuckin queens) , and conflex for general OPness. The fire elemental is the fourth-level creature of the Conflux faction in Heroes of Might and Magic III: Armageddon's Blade. It can be recruited from the Altar of Fire. The fire elemental can be upgraded to the energy elemental. Fire Elementals are burning spirits of Fire Magic. They are immune to all Mind and Fire School spells, but take double damage from Ice Ray and Frost Ring attacks
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Of course they shine at magic with metamagic and access to all magic schools at grandmaster I believe, their magic heroes never get out of mana thanks to it. They can create scrolls, etc. Main weakness: not the best melee fighters offensively. Necropolis: This factions is also pretty strong.

The cavalier is the sixth-level creature of the Castle faction in Heroes of Might and Magic III. It can be recruited from the training grounds. The cavalier can be upgraded to the champion. The horse-mounted cavalier and champion deal extra impact damage (+5% per hex traveled to creature attacked) when charging into battle. With the extra damage added for charging, the cavalier is best suited

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  • heroes of might and magic 3 best faction